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by insomniasexx 30 days ago  ·  link  ·  parent  ·  post: Pubski: September 24, 2014

So exactly one week after I quit my job (read: after exactly one week of laziness, beach days, day drinking, partying and sleeping in until noon) I sent a random email to a old client as I was cleaning up my email. He was a guy who reached out to me via reddit almost 3 years ago for some tech copywriting and freelance work. Nothing big ever came of it but his email was still starred so I figured, "what the hell" and shot him a reply to his 3 year old email. Side note: I wouldn't realize until later that his email wasn't in my standard, professional gmail account. No. It was in my insomniasexx email account. That only makes this more impressive.

He gave me 10 minutes and zero interest. I called, we caught up, he was busy and not interested, I shot him an email with my recent work and outdated portfolio, and patted myself on the back for at least reaching out to him. It was kinda scary but it felt good after. Like, "Oh - that wasn't so bad or awkward." I emailed Thursday at 2am and the call was a Tuesday, Sept 2nd at noon.

The next day, my friend and I decided we were going camping. On the way to Jalama Beach in Santa Barbara, I ignore a call from an unknown number. Seconds later, I receive and email from the guy I had talked to the day before. I call him back and he patches in his creative director.

They ask me all sorts of questions about my process, the work on americhip.com, etc etc. Then they say they have a meeting with [two huge tech companies that you all have heard of] on Sept. 26th and need a site / company built out. The product exists and works, the funding is there, contracts with suppliers and distributors and all sorts of stuff have been signed. They just need to look like it's an actual company before Sept 26th.

Naturally, I said, "sure why not. I love a good challenge." I sent them a scope of work and estimate from a grocery store parking lot, from from my phone, and figured whatever. I over estimated my hours and gave the highest hourly I've ever given. I figured, even if they want 6 months of work in 1 month, they're still going to pay for 6 months of work! I let them know I won't have cell service until 10am the following day. That was Wednesday, Sept 3rd, 10am.

I drove up the hill to the cell phone spot and I had at least 6 emails of varying degrees of urgency. I find myself unexpectedly on a call with 6 guys with Big Ass titles to go over the project in more depth. I was in gray sweats, gray sweatshirt, greasy hair, no makeup, and sandals. I was sandy, dirty, and covered in smoke from last nights fire. I was standing on a hill with a foot of thorny grass poking my feet. My moleskin was propped on a decrepit old fence / barbed wire and I was trying notes faster than I could think. There was so much information to take in and this was so not the state to take it in. Oh well.

They tell me they've emailed me NDA, vendor service agreement, and signed off on my stuff. They will need an invoice and my banking info so they can wire me my 1/3 deposit. That was 9am Thursday and I hadn't showered since 9am Tuesday.

I received the deposit (about 125% of what my total monthly income was at Americhip) when I was driving back to town the next day.

Since then, I've successfully built a site essentially by myself for an industry I know nothing about. I learned Eclipse and the ridiculous Java based back-end their using so we don't have to code all the user permissions, accounts, etc. I still have to integrate the Java though. I don't know Java. Fuck Java. I've learned how to set a tomcat server and build the template / theme / project / permissions to it. I've learned what a permgen mem error is and how to fix it - even when the server won't restart.

I've read heaps of documentation and averaged 60/hours a week of work. I just got off a call with one of the guys regarding content, which should be done by tomorrow night. Because having content done 12 hours before a big meeting is the way to do things.

I worked 17 hours yesterday and went to bed at 3am. I woke up at 9am today and will probably work until 3am again today, with a sex/sleep break somewhere in there.

If you read my initial post on quitting my job, you know I went into it not expecting to make money, especially this soon. I'm making 3.5x what I made at Americhip from one client this month. I have 3 other clients I'm not even including in that number. In addition to the nice, unplanned income increase, I've done exactly what I wanted: I've worked with new people, learned new skills, and challenged myself to grow every day. So far, I've done it. Fuck yes.

All I can say is, thank god for sex. Otherwise the stress from this turnaround time would have most certainly killed me by now. 2 more days and I'm back to beach life. This was a nice little break though. :)

Checking my email on the hill:

The fence & sign at "Cell Phone Spot":

Hubskified that shit

Holy shit I just made a butt load of moeny and I look like this

Let's go surfing!

by insomniasexx 107 days ago  ·  link  ·  parent  ·  post: Mid-2014 Hubski Sticker Vote Thread

tapping out. goodnight kleinbl00

by insomniasexx 134 days ago  ·  link  ·  parent  ·  post: Impromptu Hubski meetup

Wow - We have some incredibly good looking men on Hubski!

    every Hubskier that I have met seems the kind of person that I would hope the site would draw.

I have found the same to be true. Everyone from Hubski that I've met has been interesting, intelligent, functionally-alcoholic and a great conversationalists. Glad to see the trend continues with blackbootz!

by insomniasexx 138 days ago  ·  link  ·  parent  ·  post: LIVE HUB: Boston Meetup

BAN EVERYBODY.

by insomniasexx 167 days ago  ·  link  ·  parent  ·  post: The Executioner's Lament

I am 100% against internet explorer (especially older versions - the newer ones suck less) but I also understand that there are very few people that choose to use IE. Typically it is by force - at work, on a family member's computer, etc. I never really understood the work thing as older IEs are hopelessly insecure but a lot of webapps and older databases look good in IE8 but load weirdly on newer browsers. IT departments are also lazy and the thought of updating 2000 employees computers to Chrome can be scary. The thought of letting people install their own apps and dealing with 1000 viruses per day is even more scary. It's simply a tough situation.

I have used "upgrade your browser" pop ups on a couple of microsites and client sites. On Hubski, I'm against it because the amount of people who are visiting Hubski AND using IE by choice are so miniscule. People like _refugee_ don't have any other option. By including a pop up, we would just be adding insult to their misfortune. I'm sure they already know that they should upgrade their browser.

I am not promising to keep the code updated or bugtest Hubski on IE8 for every change we push. But if I can cut some of the most glaring errors so refugee's experience is slightly better, I think it is worth it. To be 100% honest, mk has ignored internet explorer idiosyncrasies since day one. I don't blame him - it's an overwhelming and depressing task to take on after you've spent days and weeks sorting out normal browser / code idiosyncrasies.

by insomniasexx 182 days ago  ·  link  ·  parent  ·  post: Open Source Hubski

Alright I'm off my phone.

Basically start with this stylesheet: https://hubski.com/clean.css-4-23-14

Then run it through here: http://www.codebeautifier.com/

Then copy that and put it in your text editor. In google chrome, you can edit live using inspector. However, make sure you copy and paste your live edits to a document you can save often. The second you accidentally click a link, that edited CSS goes "poof".

To do this, right click the page and click inspect element. Click on the icon in the upper right of the bottom bar. It looks like a little square. This will pop it out.

Now, click on head and "clean.css-4-23-14" or whatever you style sheet is. Replace it with your beautiful css. Now, feel free to add, delete, etc. When you get something wonderful, take some screenshots and make a post about it.

You (nor I) can edit the HTML so you have to deal with the built in classes and structure. Everything pretty much has a clearly defined class or ID so it makes it easier to edit. Some things (ie: .box and .score) have two slightly different uses on home page and chatter page, etc. So if you make changes to those, I would recommend putting them in their container in the CSS so you don't accidentally screw the layout on a different page. (ie: .sub .plusminus .score {} rather than just .score)

You'll see when you start playing with it why I choose to play with the styling in stylebot. Enjoy!

D'awww. Thanks for the badge! I stumbled upon this today. Learned a few things. Chrome DevTools Features You May Have Missed

by insomniasexx 192 days ago  ·  link  ·  parent  ·  post: Why have today's designers stopped dreaming?

Yup. I've been slowly learning on how to educate clients about this. The biggest thing is quoting. After you sit down with a client and discuss what they need, most people are quick to throw a number out there. This is one of the worst things you can do.

Instead, I lay out a page that has a brief overview of the project and objectives, the technical details (8 web pages, 1 contact form, hosting, new domain, email, no email, a database, mobile first, whatever), and then break down the cost really intensely. Each stage must be completed and paid for before the next stage happens. By doing this, the client starts to realize the scope of work and the dedication I am giving to their project. It also prevents the another too common occurance: a completed project with 'for placement only' images and copy because the client has yet to provide those items.

Upfront deposit: Usually around 10%. This makes the client realize this is real. This happens after the meeting, after this quote / scope of work is given, before I start real work.

Planning / Research / Asset Collection: This stage consists of planning exactly how everything will work: IA - navigation, hierarchy, flowchats, wireframes, personas (sometimes), etc. This is also where they have to give me photos and copy and pay me again. Until I have copy, photos, and money, I don't move to the next stage. I usually require 20% here.

Design & Development: Sometimes I break these up separately, sometimes I don't. Sometimes I require payment after both, sometimes I don't. Depends on the project. 40% payment here.

First round of revisions based on client feedback: I define revisions very carefully in the initial project objectives so that if they change the entire scope, we start from scratch and re-do pricing. I don't ask for money after this round typically, unless the scope of work changes.

Testing, second round of revisions, cleaning up, delivery, tying up the lose ends. Final payment of 30%.

Any revisions beyond what I defined in the original scope is charged for. Typically, I include 2 or 3 rounds of revisions in the price. I define a revision as a set of changes that have no effect on the number of pages, cause a complete redesign, or changes the objective of the project. Things like changing copy or images, moving elements around, and making colors darker are examples of revisions. "Hey, actually I just realized I want to have a new page in the top navigation" = $$$. Adding a link to their brother's facebook in the footer would be fine. By giving concrete examples of what a revision is and isn't, the client doesn't have to guess as much and they like and trust you more.

Building trust with your client, educating them, and giving them the information to be intelligent has a great effect on the relationship. So many times I see people bitching that their dumbass client wants them to change the entire top navigation and menu and they don't know how much work that is and they have to do it for free. The client is only a dumbass because you didn't tell them how much work a change like that required, and you have long lost the opportunity to ask for money in due to scope changes.

The other thing I see people failing to do is breaking down the price by hours. I decide how much money I want for the whichever phase, decide what my hourly rate is, and then divide to get the hours. I increase the hours by 15% (us designers - we alway underestimate both the time things take and the value of our work) and then add the money back up. I might say it's 25 hours at $30/hour for planning. 30 hours at $40/hour for wireframes. Etc. This also makes that big ass number at the bottom look much smaller. If you charge $10k for a website (or video or whatever freelance project you have) and break it down so that every individual charge is in the $500-$1000 range, people are ecstatic to pay you. If you throw the $10,000 number at them they wonder where their money is going and think, "holy fuck that is expensive."

Since I started taking the time at the beginning to plan and educate clients I've had so much better luck getting paid and getting things done without ripping my hair out. It's amazing. It also weeds out all clients who aren't serious about a project and therefore it doesn't waste either of our time.

    Doesn't the freemium model completely contradict this assertion? Reddit Gold gives additional features to users who pay for it, and those without Reddit Gold don't seem to be complaining.

Yes and no. Reddit is an interesting example because the features you get with Reddit Gold aren't that special. IIRC, they have added more recently but back when they launched it, you only got access to a secret circlejerk subreddit. Reddit Gold is more like donations with the presentation that you are paying for something extra. They're incredibly loyal community falls more under "you better have a ton of people who love you," rather than a strictly freemium model.

Linkedin is a better example of the freemium model because they have their base site and give a full new set of feature set to those who choose to pay. It also makes a large chunk of money off of company's posting job listings (FYI- it's $300 for a company to post one job.) Linkedin established itself as a necessary tool for networking which is why they can do this. Also, the "value" they provide is more substantial because it is directly linked to your job and your connections. I would not say that Facebook or Twitter is providing me any real value beyond entertainment and socializing.

I guess a good way to look at it is "Why would I pay for a site?" Linkedin promises better networking, better career, etc. I can easily justify a monthly fee if a better career is promised. Facebook could promise what? No ads? Better socializing? Same with Twitter. What value would they have to provide me to justify by paying $x/month? Further, if they had started a freemium model from the beginning, what features wouldn't the base users have? No searching outside your direct network? Only seeing the first 50 of your friends photos? How could this have changed what Facebook has become?

    Are you sure you're not mixing up revenue and profits? I'm not an expert in accounting, but I'm pretty sure a company can still operate at full capacity if it receives enough money to pay its employees' salaries and other expenses

Right - but - if revenue covers your expenses, there's no room for the crazy growth websites need. People can run on passion of an insanely long time. But eventually that passion can't keep up with the reality that money is needed to survive. Once you have a successful website with tons of people on it, no one can afford to keep the servers running without external help. And once you can pay for the servers running, you have to keep innovating and developing and upgrading and updating to keep those people on your site. Without innovation your users will move onto the next thing. You also need real money - real profits to keep the highly talented engineers when your competitor offers them a better deal. You will want to hire a new team of people to develop another mobile app. Sure, you could get a fantastic team of people and pay them and hope you keep up in the ever-changing online world. But it's much less likely that you are going to be relevant in a few years if you stay stagnant. There are others chasing billions, working 80 hours a week, and innovating beyond belief. That's what you have to compete with. Those people who don't have a super successful site with hundreds of thousands of dollars in server costs yet. Those people who are fueled by insane passion and the promise of money down the line.

Wikipedia survives because it is providing real value and has established itself as a global provider of every bit of information out there. That is an insane goal and probably why no competitor has appeared. But their layout, their mobile apps, there moderation tactics, their editing platform have all remained the same. Just like it would be interesting to think about what Facebook would look like if it ran off donations, Wikipedia would be infinitely more interesting to look at if it had gone for profits.

by insomniasexx 275 days ago  ·  link  ·  parent  ·  post: Helen Tran: The Future of UI and the Dream of the ‘90s

    In this dream from the 90's, we hoped for a world where every computer knows us personally. We would wake up to them, have them around us all day, and they would be the last thing we interact with before we go to sleep. They would predict our needs and wants and all interfaces would feel as natural as having a conversation with a friend. Technology would become our primary means (or only means) of communication and we would form relationships with these objects that take care of us.

Yup.

    In other words, we’re expected to translate our emotions through emotionless interfaces.

Nope.

That's just how film people portrayed these interfaces. Film people and film editors and motion graphics artists are artists - not designers. Design is about functionality. It's about form. It's much less creative than a lot of people realize. Bad designers are typically great artists. But art is about decoration (and emotion and stories and all that jazz) while design is about function.

That's the biggest obstacle I had to overcome when I began designing. Wait? My awesome color picker site that ensures I have the bestest color pallet doesn't make my design great?! We fucking love color in film. Color theory is everything. We masturbate to the symbolism provided by color in great films.

    The work becomes more humanized in its tone and effect, so it becomes easy to see that there are people behind it.

Hmm...this sounds like art to me. Art is about the story and seeing the artist's presence is part of that story. Like film editing, I don't think the notion of the designer should be in the design. They say that the greatest edits are the one's you never notice, the greatest editors are literally never seen. I apply this to designers as well.

    Replicating what we see in everyday life reminds us of our personal experiences so the primary goal should be to make every interaction feel realistic.

Nope. Every interaction and icon and everything doesn't have to be realistic. Icons originated in that way because people had never used a computer before and so they based the icons on things people would recognize. Desktops. Trash Cans. Erasers. Pencils. Most of these icons are now dated (ie: a floppy drive for "save").

Today, we live and breath technology and interfaces. Interactions on devices no longer needs to be "realistic" because realistic no longer only includes real life. It includes all the experiences we've had on these devices for years and years. The push pin on the map has evolved to a simple shape rather than a literal push pin. The primary goal should be to let your users know what they are doing, what they have done, and give them the ability to inherently know how to do whatever they want to do next. We don't even notice it anymore, but we are consistently guided through processes like this every day. It only becomes apparent when the design is bad and we don't know what we are supposed to do next, we don't know what we just did, we don't know how to go back, or we can't figure out how to access what we want to access. See my above point about designers not being seen.

    The future of interface design isn’t a dream from the 90s. The future of interface design is about emotional awareness; connecting us with products the way we connect with each other.

Sure, but I still don't know why your heart has anything to do with this.

by insomniasexx 276 days ago  ·  link  ·  parent  ·  post: Ghost Town - Chernobyl

This truth/lies/fiction/storytelling conversation reminds me of the This American Life / Mike Daisey Story from a couple years ago.

There, mk makes a similar point to the one you are making: that there are stories that don't need to be embellished to make the audience sit up and pay attention. The truth is powerful enough.

    China has real problems. Had Daisey visited coal mines, especially illegal ones, he probably wouldn't have had to embellish much to pull at American's heartstrings. However, he didn't do that. He visited Foxconn, and said that it was much worse than it was. I haven't been to Foxconn. However, my impression is that it is far from the worst example of working conditions in China.

But for some reason, I don't think a story about coal mines would have gotten the same amount of attention. Two years ago, news about Foxconn spread like wildfire and everyone knew that name. Similarly, your National Geographic link or Boston.com didn't go intensely viral either.

Does the fact that if it told a different story - one that were true - it wouldn't have gotten that level of attention change the fact that it is wrong to lie in this way?

I don't think so. However, perhaps it gives some insight into the motivation behind the half-truth stories. For that reason, I think we will continue to see them and be affected by them.

by insomniasexx 310 days ago  ·  link  ·  parent  ·  post: Tiny Blog Prototype

Dude! I have that exact same blanket! We now are further connected by that small fact! OMG. I will now continue to read your blog and pretend I am not turned on by your evil blue hue.

by insomniasexx 368 days ago  ·  link  ·  parent  ·  post: The Ultimate Cheat Sheet For Reinventing Yourself

    Everything is a mentor. If you are a zero, and have passion for reinvention, then everything you look at will be a metaphor for what you want to do. The tree you see, with roots you don’t, with underground water that feeds it, is a metaphor for computer programming if you connect the dots. And everything you look at, you will connect the dots.

This is a little over the top but I absolutely live by the "everything is a mentor" mentality. I think that every single person in this world has something to offer. The mean people. The nice people. The homeless people. The millionaires. The rich smart nice bosses. The rich idiotic mean bosses. Everyone.

When I was 15 or 16 years old I hung out with a pretty rough crowd. I was in high school, good grades, played the game right, etc. My friends were mostly 18-24 year olds living at their parents house or in long term motels. Selling drugs, occasionally working, in and out of jail etc. Girls who relied on their boyfriends for everything and would flail around like a miserable whore when their guy would get locked up. I knew I would graduate high school at the top of my class and go to a college and make a life. But this was fun in the mean time. I was full of fuck my parents teenage angst and searching for something more thrilling than homework.

One of the guys I was closest with was a very good at dealing drugs and making money, but he was an utter moron at everything else, including not getting caught at selling said drugs. He went away 3 times for felony possession with intent - once for jaywalking with an 28 gram bags of blow in his pocket. Luckily for him, California is a miserable failure in terms of managing their prisons so Prop 37 was passed, he was out in 3 months and I picked him up from Twin Towers.

Now this guy was really stupid. As it, it was hard to have a conversation with him sometimes because the things that went on in our heads were so far apart. I looked down on him. I had fun with him and 'respected' him because he demanded respect. People who are in an out of prison are obsessive about their loyalty and respect. But I mostly thought he was a worthless waste of space and had nothing to offer me or anyone else.

We stopped at a place on the way home to get some steak and beer at one of those dingy places with mirrors on the ceiling and waitresses in cowboy lingerie. And he's the happiest motherfucker in the world. He's got everything he wants. He has beer, steak, a ride home and a bunch of half naked women around him. In that moment he didn't care about anything else.

And that's when I realized that he had a lot more to offer me than I thought. I had probably never experienced the level of happiness and bliss he was experiencing at that moment. I would probably never demand the level of respect he had from strangers on the street. The way he carried himself, the way he looked at people and listened to what they had to say and then either violently dismissed it or made them feel like they had just said the smartest thing. I had none of this. I was wrapped up in a selfish little bubble of elitism and considered myself better than everyone around me.

Once I started looking at the people around me like that, I started learning a lot more and became a lot happier. I don't take advice on how to stay out of prison from this guy. But I still enjoy a good steak and beer at a hole in the wall and enjoy it for what it is. I try to let the world and stress and to-do lists fall away and live in the moment and have a half hour of bliss.

Everyone is a mentor for something. No one is a mentor for everything. The best way to live is to soak up as much from everyone around you and decide how you're going to take the pieces and apply it to your life or your job or your hobbies.

It's so refreshing to read in depth and informative articles like this one. I absolutely love the opening:

    My favorite evening activity was to sit on the deserted sand alone. I watched waves linger at the soundless horizon before breaking rhythmically onto the shore. As night fell, I waited until the line dividing sky and sea blurred away and all boundaries vanished. Of course everybody knew that the world beyond the horizon was strictly forbidden to those of us behind the Iron Curtain. But, sitting in the dark, I was free to imagine.

There is something about being alone and outdoors at night that makes you feel incredibly small and realize how expansive the universe is.

I essentially grew up on a boat as a child. We spent endless summers in Catalina - exploring, roasting marshmallows on the campfire, playing card games and doing worksheets and drawing imaginary monsters and machinery. There was no TV allowed, no gameboys. Just my brother and I and our imagination. After the sun went down, my mom, who I now realize used every opportunity to teach us something new, would take us up on the top deck of the boat. We would huddle on the damp, slick deck, wrapped in a huge poofy sleeping bag, and she would start to point out the constellations to us.

"There's Cassiopeia...she was a queen who had a big head. She thought we was so beautiful..."

"There's Ursa Minor...the little dipper...you have to follow it's handle all the way up and then you get to the North Star."

My favorite was always Orion. Some night we could only see his belt and others he would be out. He was elusive and hard to find and I loved that.

There were always lulls in the conversations and lessons and we would listen to the sounds of the water lapping against the hull of the boat. And always, there was a clanking of a flashlight rolling in a drawer and the ping of the cables as they rocked against one another. It would those moments where I would just look and look and look forever. There was no end or beginning. We were a tiny little boat on the massive ocean on a massive planet being completely and utterly surrounded by nothing but darkness and glimmering stars.

The nights where we would travel would even more interesting. When you're in port you have land. Even if it's an open bay of an island, it's sheltering you. It's stable and familiar and it keeps you wrapped up and protected. You leave the cabin and the lights and lay upstairs for a couple hours.

When you are motoring in the dead of the night in the middle of the sea there is nothing. You can't turn on lights because your eyes have adjusted. You know that if you turn on a light your eyes are ruined for an hour or so - you will open and shut your eyes and there is no change. As the night wears on, more and more stars slowly appear. The moonlight seems to be brighter than the sun. You can see the reflections of the ripples and whitecaps and occasionally a drifting bed of kelp.

Sometimes, if we were lucky, there would be bioluminescence. Then my brother and I would get on our knees and lean between the two railings. Our lifejackets would barely fit and so we would be stuck between the two layers of railings. And we would relax, hands dangling awkwardly, and watch the boat's hull cut through a sea of little lighted living buggers. When the wet air would bite at our eyes and noses, we would run inside and down the stairs and pump the head. The toilet would pull water in from the ocean and it would scream out from the hidden holes and race down into the dark pit at the bottom. I always imagined they were little tiny elfs or children that were playing and racing and the toilet bowl was their roller coaster.

We would look down and find these mystical invisible creatures lighting up our ocean and look up and see these mystical stars and constellations. In comparison to the bioluminescent creatures, we were massive. In comparison to the stars we were but a speck. There is no way to fully explain the vastness and immensity of those things. There is no way to answer the emotions and memories of the vast and elusive nights. There is nothing - not religion nor science - that will ever be able to shed light on everything. Sometimes we are nothing and sometimes we are everything.

by insomniasexx 387 days ago  ·  link  ·  parent  ·  post: How does Hubski make a profit?

Our highest priority isn't money...or even growth. It's to give people a place online where they can escape the vitriol of comment sections, the low-fi content overwhelming reddit, and engage in thoughtful and civil discussions.

The team has tentative plans for revenue streams but they aren't a priority right now. We all have "real" jobs and this is our project and passion. Making money isn't a passion, FYI.

by insomniasexx 401 days ago  ·  link  ·  parent  ·  post: Personal content isn't a sin.

    Reddit does not have this ability, and that is why moderating is warfare.

Reddit is absolutely insane in the way they attempt to handle and mitigate spam. The evolution of reddit's position on blog spam and intolerance of anything original has gotten so blown out of proportion.

It used to be that blog spam was defined as the content that bloggers write that basically take an article or video, add a sentence or two of their own bullshit, and link to the original article at the bottom. The value of what the blogger is contributing is minuscule, especially when compared to the amount of page views and ad dollars they could get from a single successful reddit post. The real content was in the original content - sites like wired or nytimes or some guy on youtube. That is where the link on reddit should take you.

The misunderstanding and overuse of this term evolved quickly over time. Even though the official reddit policy is the same (10% can be your content or whatever) the way the users and individual mods view original content has changed. Now anything not hosted on a reputable site or blog is almost universally downvoted.

About a year or two ago a debate was started about webcomics being rehosted on imgur and sometimes a failure to even credit the original artist. The debate was mostly between people who desired to instaview the image (using RES or hoverzoom) versus supporting the comic artist and actually clicking their link. However, some people were openly against clicking on an artists page because of ad dollars. While this argument varied a bit from the blogspam argument, it still shows the progression of how paranoid and overprotective reddit users had gotten. They go out of their way to avoid being "taken advantage of" which basically means downvoting any content if it is hosted off reddit and not on a "reputable site."

Recently both The Atlantic and Business Insider and RT were banned (the first two temporarily site wide, RT only in /r/news). Adage created their own subreddit to post their own content and got banned. Memegenerator was called out for having one of their own moderating /r/adviceanimals and letting those posts get more upvotes than others.

It's just a fucked world out there on reddit regarding spam, blogspam, not spam, submitting your own shit. Gaming reddit has become something of a fun challenge that a large amount of people are trying to do. Their success rate is probably far higher than any of us know. There is even a blackhat SEO tactic that involves overly post your competitors site to reddit to get the domain permabanned and then allow you to focus on other SEO tactics and not worry about reddit.

It's gone too damn far. The only domains allowed are reputable ones. And even those can lead to a massive conspiracy like memegenerator.

I would normally say that users don't need protecting from evil gaming blogspammers, but today, on reddit, they might. The influx of absolutely astoundingly immature people who probably don't know or care to learn what blogspam is and why it matters has changed reddit completely. Plus the knowledge that a frontpage hit on reddit can get your millions of clicks makes the number of people who want to do that much larger and much more determined. Moderators and reddit admins are sinking quickly and I don't think there is any hope in saving them unless they have a massive policy shift. The reward of a gaming reddit is too valuable.

I'm just glad hubski has a good group of people who have brains, support each other, and know how to silently ignore the fuck out of spam.

ps: KB I have been trying to find a comment from probably 3 years ago and it might have been you who wrote it. It was a really awesome comment on blogspam and what is and isn't blogspam and how it was originally defined and all sorts of wonderful stuff. For some strange reason I think it was on a post about steve martin. I don't know but now it's bothering me.