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briandmyers  ·  3159 days ago  ·  link  ·    ·  parent  ·  post: Hubski, what's your best advice for nailing an interview?  ·  

    I would suggest that honesty is great regarding the weakness question.

What's your greatest weakness?

I'd have to say "honesty".

I don't think honesty is a weakness.

I don't give a fuck what you think.

briandmyers  ·  3219 days ago  ·  link  ·    ·  parent  ·  post: Unsung heroes of science  ·  

I chopped some of the URL embellishment and it seems to display now; sorry about that.

Energy requirements are not at all the speed-limiting factor in the REX device. It's a combination of the non-natural gait of the device, and the requirement to never injure the user (the two are intimately related). The battery pack can drive the device for over two hours continuously, so there's plenty of juice.

A primary design constraint is that the device must not fall - not in the event of system crash, or even in response to user movement (and wheelchair users often have quite violent muscle spasms). Its gait is entirely inhuman, because when taking a step, the device shifts to balance on one leg, then moves the lifted leg, then transfers centre-of-weight to balance on the other leg. In contrast, human walking is a controlled fall - if you were to 'freeze' in mid-step, you will topple over, and that's just not acceptable for this machine. Some other exoskeletons are meant to augment human movement, but that is a very different problem.

Its purpose is not to walk fast, but simply to walk (this machine can do stairs as well, though). Sitting all day is unhealthy for a walking person - so imagine the problem caused if you literally have to sit all day, every day. Most wheelchair users are given a "standing frame" that they are told to use for an hour or so every day for this very reason, but few people use them as much as they should. So the reason for this is primarily health benefits from walking and leg movement, and also for rehabilitation after injury.

It was amazing to be a part of this organisation in the early days - we literally worked in a warehouse the first two years, cold in winter and hot in summer; and we were not allowed to talk about what we were working on in public forums (until the company went public). Just a great group of people, and if they still had work for me to do, I'd be there still. The only stress was concern that we'd run out of funding and all have to find new jobs (which actually happened to me, but fortunately the company was able to survive).

briandmyers  ·  3454 days ago  ·  link  ·    ·  parent  ·  post: The Arrogance of Open Apologies  ·  

I keep tellin' ya, dude! It's Jaron, with an A! Get it right, you stupid jerk-face!

;-)

briandmyers  ·  3693 days ago  ·  link  ·    ·  parent  ·  post: List yer favorite "Great Books" Hubski.  ·  

Off the top of my head - not always deep, just good reads :

"A Confederacy of Dunces" - John Kennedy O'Toole.

"A Prayer for Owen Meany" - John Irving.

"A Song of Ice and Fire" - George R.R. Martin. Better than the show, and the show is good.

"Slaughterhouse Five" - Kurt Vonnegut (hell, all Vonnegut, okay?)

I'm probably forgetting some really good stuff though. "Godel Escher Bach" by Douglas Hofstadter is interesting and fun, but it gets really deep in later chapters; deserves a re-read, but the first 1/2 or so is pretty accessible. I really liked "V" by Thomas Pynchon but I couldn't say exactly why, and I know a lot of the more subtle stuff in there went right over my head.

briandmyers  ·  4350 days ago  ·  link  ·    ·  parent  ·  post: What is your lame claim to fame?  ·  
It's not really fame (hence the lameness), but I'm proud of it nonetheless.

A few years ago, I was working for a company that sold, among other things, financial transaction processing machines - debit and credit transactions. We call them EFTPOS machines here in NZ, and I worked on the software that goes inside them.

I believe that I am the first person in the world to program games for an EFTPOS terminal.

I did the work on my own time, but the games were certified and were installed on machines for many years. The games have disappeared from more recent software revisions, so perhaps the current developers needed to reclaim some of that code space; I don't know. It was a gas to show how to access these hidden games, to people working at random points-of-sale.

The terminal had a touch-screen interface. I created five games in all. They would all print their instructions, and most would remember and display your initials and past high scores. When you won, the game would display one of the "fortunes" from the old microsoft "mah-jong" game, I believe (including the very weird "Bouncy ball is the source of all goodness and light").

TicTacToe

A 'Concentration' memory game, 20 'cards'.

Doodle (draw images, save them, print them on the receipt paper).

Attaxx (othello-like game, modelled from an internet game I had).

A sliding-tile puzzle game - 15 tiles, where you move the 'hole' around.