I'm figuring out a world revolving around an idea that's completely alien to my usual writing persona - an orderly man, strict with verisimilitude. The idea is a young woman on a quest in a world struck by some grand destructive event a few decades ago; the young woman has a plant - something akin to a vine - growing out of her right eye, neither a gift nor a curse, covering her face down until jaw ("the jaw"? I can't tell; articles can be tough). Similarly, I build the world around her in an alien fashion: another character - possibly her follower - bears everything he possesses in a levitating boat behind him; clouds move by the Godwheel; deities live among mortals and act similarly to them while possessing little of their morals and ethics; and so on. Most of my worlds revolve around a single idea or a single character (or group thoseof). Elasi is built to portray the story of Tysie Venn, a homosexual semi-aristocrat who doesn't belong among the high circle, trying to continue his job as a Hero (helper of people, warrior and negotiator, a thousand-years-long tradition among the people he grew up with) after their Corpus was falsely accused of killing the latest emperor, thus ending the Third Rule and splitting the lands, and teaching a young girl his ways while travelling because she has nowhere else to go. This world is tough, and it has rare Wild West-era firearms in a culture of Renessaince stolen from an nation of grey people who have to kill monsters twice their size daily simply to survive; the latter is simply because I thought it would be cool, and there happened to be a reason for it. The New World is about superheroes' human side: how, after they're done thwarting a terrorist plot (of which they could only know through rogue networks or from the government), they'd have to go home and pay the bills, eat, sleep, find love and, simply, live. Superpowers came suddenly to random people around the world in the 90s, and people only had 20 years to come to terms with it - and with the people who wield them now. The action is set mainly in the alternative-history version of the US, the British Columbia. The Dark Side of the World is similar, but instead of superheroes there are mages, instead of the 90s - 1944, and instead of the US - Russia, Europe, Asia and Africa. Here, shamans struggle with their spirits (who most often feed off the dark side of the person - greed, jealousy, crave for attention, anger - and refuse to give further access to magic if they decide to turn good) and general sort of mages can live without electricity, instead opting for magical constructs (computers built out of mana, for example; they drain the creator while they're around and work the better the more energy you put in). And so on. Do you consider those to be collections of gestalts or simply collections of ideas coming together as a single world?