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My issues with these things is that it is always clear that the AI may as well just have been programmed regularly. It isn't really "learning" as much as the programmer looks at the possibilities, and makes a framework designed to fit around them. This AI, when run a thousand times through the game, (maybe) couldn't learn some of the techniques that speed-runners figure out, because "game fucks up" isn't a pre-made "group" for actions to occur. It wouldn't work for a different situation. Can't adapt, can't do anything of that sort. Even if it is a really cool thing.